Worlds & Travel
Travel safely between the main world and resource areas.
The main world
The main Overworld is 5,000 by 5,000. It is where faction claims and homes belong. The linked Nether is 625 by 625. The resource Nether is 2,000 by 2,000 and is intended for resource gathering.
Resource Nether
Four crying-obsidian gateways lead to safe random arrival points. Use the central extraction hub to leave. The hub is protected from building and explosions, though PvP can happen nearby. Staff reset this world manually.
Homes and teleports
/sethome, /home, and /delhome manage a personal home. /f sethome and /f home manage the faction home. Home commands work in the configured main Overworld. If an older home points elsewhere, delete and reset it.
Travel checks
Movement, damage, combat, enemy land, logout, or an unsafe destination can cancel travel. /spawn works outside combat and enemy territory. Use /tpa <player>, /tpahere <player>, and /tpaccept for player teleports.
World availability
The resource world stays closed until its pregeneration is finished. The End starts closed. Check current server announcements before planning travel to a new world.
Browse more Central Factions guides in the wiki.
All wiki pages