Spawners

Spawner types, production points, and raid risk.

Available types

The shop sells Zombie ($15,000), Spider ($20,000), and Skeleton ($30,000) spawners. Creeper, Blaze, and Breeze spawners come from events. Check /shop for current prices before buying.

Production points

A faction starts with 20 production points and can upgrade to 30. Active Zombie and Spider spawners cost 2 points each, Skeleton 3, Creeper 4, and Blaze and Breeze 5. The dashboard lets leaders choose which owned spawners are productive.

Where they work

Productive spawners work in faction claims. The automatic mob cap is 50 per chunk. Automatic kills drop loot without XP; player kills provide normal XP.

Moving and raiding

Spawners keep their type when picked up with the required tool. Owner removal costs 10% of the shop price; a raider does not pay that fee. TNT destruction produces a protected collectible spawner drop.

Browse more Central Factions guides in the wiki.

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