Claims & Power

Protect land and understand how overclaiming works.

Claiming land

One power point supports one claimed chunk. Main claims must stay connected. A faction may also have two outposts of up to four connected chunks each. Hostile claims need a three-chunk gap. Claims are for the main Overworld; spawn and KOTH areas are protected.

Getting power

Qualifying active play restores one power every 15 minutes, up to 10. A valid PvP kill adds two power, with kill-earned power able to reach 15. The same victim has a 20-minute reward cooldown. A PvP death costs two power.

Overclaims

If a faction claims more chunks than its current power supports, edge chunks can become vulnerable to overclaiming. Disconnected fragments receive a 48-hour grace period. Check /f stats regularly instead of assuming old territory is safe.

Useful commands

/f claim, /f unclaim, and /f overclaim manage land. /f claims lists your claims. /fmap shows nearby ownership. /f borders toggles private particle borders, and /f claim preview outlines a proposed claim before you commit.

What the site shows

Faction profiles show claim totals, faction bank balance, and public rankings. They do not reveal claim coordinates, power, or private faction logs.

Browse more Central Factions guides in the wiki.

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